Another quibble: two of the buttons used for quicktime events, X and C, are hard to press quickly when your fingers are poised over WASD. Those keys can't be remapped, which is annoying. You can't use the mouse to move items around in the briefcase, and instead have to use a clunky combination of Backspace and the Page Up/Down buttons to pick up and rotate items around. And while mouse support works great for shooting, it hasn't been fully integrated with the the rest of the in-game interface. Capcom did include some basic PC options for adjusting key bindings and display resolution, though the game runs letterboxed on 16:10 monitors and doesn't let you customize each key in the options. I jumped with surprise a couple times when Ganados snuck up on me from outside my field of view.Ĭapcom didn't build an FOV slider into this PC port, but even a small change to that field of view could ruin the fine line of empowerment and danger RE4's combat dances on. That tuned-to-perfection over-the-shoulder camera angle keeps Leon vulnerable when I take aim. Headshots are easier, yes, but tougher enemies can soak up the bullets, and swarms can still overwhelm me and cause me to miss plenty of headshots. But on normal difficulty, RE4 still feels remarkably balanced. I thought that the aiming precision of the mouse might make headshots too easy, leaving Leon's attache case brimming with unused rounds. Playing on the PC only makes the game better.